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All plays

177 animated plays, organized by what you want to teach. Step through any play, then save it to your playbook.

Horns · 12

6 stepsHorns Pop

The same entry as the base pick-and-roll with the assignments flipped: the screener pops and the opposite big dives. Run it when the big who sets the screen is…

8 stepsHorns Twist

A re-screen: 1 uses the first elbow screen, turns back, and takes a second screen from the other big going the opposite direction. Punishes defenses that load…

7 stepsHorns Flare

Screen-the-screener for a three: 1 uses 4's screen as a decoy, then 5 flare-screens 4 to the weak wing for a skip pass. Needs a 4 who can shoot. The Spurs…

7 stepsHorns Rip

A back screen for a lob. The ball goes to one elbow, the opposite corner lifts as if he is coming off a pindown, then rips the elbow big's defender and the big…

6 stepsHorns Elbow (Pindown)

An elbow entry that works the weak side while every defender watches the catch: the opposite big pins down the corner shooter, who curls into the lane. The…

7 stepsHorns Handoff (Zoom)

The modern Horns entry: ball to the elbow, the passer chases it for a dribble handoff, and the opposite big dives as the handoff happens. Boston runs this look…

9 stepsHorns Chin

Michigan State's Horns Chin: both corners lift, the ball swings wing to slot, and an elbow big back-screens (chins) the wing for a rim cut. The counter is the…

8 stepsHorns Flex

A flex cut and a screen-the-screener out of the elbow entry. The weak corner cuts along the baseline to the ball-side block, then the passer who screened for…

11 stepsHorns Zipper

The continuity entry: a zipper cut off a downscreen, then a pindown, a reversal, a flare, and a post-up, all from the same five spots. It turns a Horns set into…

7 stepsHorns Hi-Lo (Post Slip)

The simplest Horns answer to a switching defense: one big pops to the top to take the entry, the other seals his man and dives to the block the moment the ball…

6 stepsHorns Fist (Pick and Roll)

The base Horns set: 1 picks a side, the screener rolls and the opposite big pops. Teach this first and run it until the reads are automatic. Personnel: the…

7 stepsHorns Spain

Spain pick-and-roll out of Horns: as the screener rolls, a guard back-screens the roller's defender and pops to the top. Beats drop coverage because the back…

Flex · 12

11 stepsFlex Base (Continuity)

The whole offense in one cycle, run twice. Every guard-to-guard pass triggers a baseline flex cut off a flat screen, then a downscreen for the screener, who…

8 stepsFlex Horns Entry

Start in Horns and arrive in Flex spots with the first action already run. The elbow entry hides the flex cut: defenders watch the ball go to the elbow while 1…

10 stepsFlex Box Entry

A box set that unfolds into Flex: the elbows step out to the slots, the point guard enters and fills a corner, and the weak-side downscreen puts a second guard…

9 stepsFlex Dribble Entry

The pressure release when the guard-to-guard pass is denied. Instead of forcing the reversal, 1 dribbles at the corner, the corner player loops up to the…

8 stepsFlex Curl

The first counter off the downscreen. When the screener's defender trails him tightly over the downscreen, the screener curls into the lane for a layup or short…

8 stepsFlex Fade

The opposite read off the downscreen: when the screener's defender cheats under the screen or sits in the lane waiting for the pop, the screener fades toward…

7 stepsFlex Slip

The answer to a defense that switches the downscreen. When the downscreener's defender jumps out to take the screener, the downscreener never sets the screen…

7 stepsFlex Duck-In

Maryland's roll-back: when the defense switches the flex screen, the screener does not go looking for the downscreen. He pivots, seals the smaller defender who…

8 stepsFlex Lob

A quick hitter for the moment the defense has learned to jump out and take away the screener's pop. The downscreen is set as usual, the screener fakes the pop…

6 stepsFlex Double

When the guard-to-guard pass is denied, the ball goes to the corner instead and both guards set a double screen for the weak corner, who cuts to the ball-side…

4 stepsFlex Backdoor

The other answer to a denied reversal: the overplayed guard back-cuts to the rim and the weak corner lifts to replace him. Teach it on day one, because a…

8 stepsFlex vs Zone (Screener Pop)

Flex is a man offense; zone defenders tag cutters instead of chasing them. The adaptation: keep the two guards up, let only the three low players rotate, aim…

Dribble Drive · 12

9 stepsDribble Drive: Rack Zone Lane Drive

The base possession of the offense: the point guard attacks the lane line on his side, away from the post, and reads who helps. Why 4-out 1-in: the two shooters…

9 stepsDribble Drive: Loop and the Kick-Up

What happens when the point guard can't get past the drop line: he stops in the drop zone on purpose and plays a two-man game with the corner. Why: a jump stop…

9 stepsDribble Drive: Drop and Seal, the Post Dump-Off

The post's job in the dribble drive, drawn as a whole possession. Why the post never posts up: he stays on the block opposite the ball, out of touching distance…

9 stepsDribble Drive: Kick-Back Pitch to the Trailer

The trailer's play. Why the second guard trails six to eight feet behind a middle drive, in line with the rim and the ball: when the driver is stopped at the…

9 stepsDribble Drive: Kick-Out to the Corner Shooter

The corner shooter's play. Why the corner stays put once the ball is below the free throw line: his defender has to choose between helping on the drive and…

8 stepsDribble Drive: Skip to the Weak-Side Window

The S in attack-attack-skip-attack-attack. Why the opposite corner lifts to the window the moment the driver breaks the drop zone: the help side sinks to stop…

10 stepsDribble Drive: Second-Side Drag Drive

Attack, attack, skip, attack, attack drawn in full: the first drive is stopped, the pitch goes back to the trailer, the trailer attacks and is stopped, the ball…

8 stepsDribble Drive: Fist Ball Screen Release

The ball screen inside the dribble drive. Walberg did not screen at first, because screens clog the gaps; now both he and Calipari use the sprint ball screen as…

9 stepsDribble Drive: Blast Dribble-At and the Back Cut

The entry for a point guard who can't beat his man in the breakdown zone. Why: a sideways dribble at a teammate is not an attack dribble, it is a signal; the…

10 stepsDribble Drive: Calipari Give-and-Go Lob

A quick hitter from Calipari's Memphis playbook, the write-up titled Dribble Drive Motion 5. Why it works: after a few possessions the defense keys on the drive…

8 stepsDribble Drive: Wing Baseline Drive and the T-Up

The baseline drive from the 2 side and the post rule that makes it safe. Why only 2 drives baseline: on his side the post is opposite, so when 2 drives baseline…

9 stepsDribble Drive: Zone Attack, Top Gap and the Loop-2

The dribble drive against a 2-3 zone, from Coach's Clipboard's Dribble-Drive Zone Offense and Walberg's zone rules. Why the wings are up instead of in the…

5-Out · 13

12 stepsFive Out

Five out is a basic motion offense that works on any level of basketball, but it's especially popular for younger teams to learn space and pace.

8 steps5-Out: Pass and Basket Cut, Fill

The first rule of the offense and the one everything else sits on: pass, cut hard to the rim, and fill the open spot above you. Why it works: five players…

8 steps5-Out: Back Cut on Wing Denial

The read that keeps every defense honest: a player one pass away who is being denied, and whose passer is looking at him, back cuts immediately and never…

8 steps5-Out: Dribble-At Back Cut and the Handoff

The dribble-at, the one trigger in 5-out that needs no defensive mistake. Why: when the pass to the wing is pressured, the ball handler speed dribbles at the…

8 steps5-Out: Get and Roll

The get: the ball handler passes to the trailing five at the top and sprints right back to take the handoff, so the five's body becomes a ball screen without…

8 steps5-Out: Baseline Drive and Circle Movement

What the other four do when the ball is driven, the Read and React foundation that fixes 5-out's single gaps. Why: in five-out a defender one pass away can…

8 steps5-Out: Middle Drive, 45 Cut and the Kick-Up

The reactions to a drive from the top. Why they matter: a middle drive in 5-out is driven into a single gap, so the drive-side wing shakes up to the slot to…

8 steps5-Out: Pass and Screen Away

The second layer most programs add once cutting is clean: pass and screen away instead of cutting. Why: the pin-down for the far wing gives a shooter a running…

8 steps5-Out: Weak-Side Flare Screen

The flare on the weak side after a pass. Why: when the ball goes to one wing the far side of the floor is where the help lives, so a flare screen set on the…

9 steps5-Out: Delay Get and Pop

Delay: the five takes the ball at the top in 5-out and the guards in the slots read him. Why it came down from the NBA: a big with the ball at the top is a…

8 steps5-Out: Post-Up After the Cut

How a post plays inside 5-out without breaking it. Why the post is a cutter, not a station: a player who finishes his basket cut with a mismatch may seal on the…

8 steps5-Out: Against the 2-3 Zone

The same five spots against a 2-3 zone, from Coach's Clipboard's 5-out zone offense. Why it works without a post: the zone has nobody to guard at the high post…

8 steps5-Out: Spread Drag Screen

The drag screen, the most used early-offense action at every level: a ball screen set in transition by the trailing five, just inside the three-point line at an…

Zone Offense · 17

11 stepsZone Offense: 1-3-1 Overload vs 2-3

The base alignment for attacking a 2-3 and the first thing to install: a 1-3-1 with the point above the arc, two wings set wide so the top guards are not in the…

12 stepsZone Offense: Short Corner Lift and High-Low vs 2-3

Kermit Davis's way of using the short corner against the 2-3, from Coach's Clipboard: the point dribbles to the wing to engage the top guard, the wing drops to…

12 stepsZone Offense: High Post Flash and Hi-Lo vs 2-3

The high post is the 2-3's soft spot and the hi-lo is how to use it, from a 3-out 2-in set: on the wing pass, the ball-side post flashes from the block to the…

12 stepsZone Offense: Pin and Skip vs 2-3

Screening the back of the zone, Coach's Clipboard's "Carolina": the wing pass shifts the zone to the ball, the weak-side post slides out to the weak corner, and…

14 stepsZone Offense: Screen the Top Guard vs 2-3

Two ways to screen the top of a 2-3, from Coach's Clipboard. First "91": both posts move up to the top, the point passes to one of them, the other back-screens…

15 stepsZone Offense: Ball Screen the Zone vs 2-3

Ryan Schultz's "Shallow", with the ball screen that Breakthrough and Teach Hoops both put at the center of a modern zone attack: the point dribbles at the wing…

11 stepsZone Offense: Swing, Swing, Skip vs 2-3

The rhythm every zone offense needs before any set: pass to one side, reverse, and skip over the top before the weak-side forward can recover. From the 1-3-1…

13 stepsZone Offense: Gap Drive and Pitch Back vs 2-3

Dribble penetration into a seam, from Coach's Clipboard's "Corners 52" and Schultz's "X Counter". Why drive a zone at all: a drive into a seam draws two…

14 stepsZone Offense: Baseline Runner vs 2-3

The runner: the best shooter lives on the baseline and runs corner to corner behind the zone, so the forwards have to pass him off across three defenders. From…

12 stepsZone Offense: BLOB vs 2-3

Coach's Clipboard's "23 Stack" baseline out-of-bounds play against the 2-3, with its counter "Splitter". The stack sits on the ball-side lane line: the shooter…

15 stepsZone Offense: SLOB vs 2-3

Coach's Clipboard's "Box-2" sideline out-of-bounds play against the 2-3, with its scouted counter. The box: 2 and 1 on the ball-side elbow and block, 4 and 5…

14 stepsZone Offense: Two-Guard Front vs 1-3-1

Attack an odd front with an even one: a 2-1-2 with two guards in the slots so the chaser cannot guard either, 5 at the free-throw line in the middle's area, and…

13 stepsZone Offense: Corner-to-Corner Runner vs 1-3-1

Coach's Clipboard's "Runner" against the 1-3-1: the best shooter lives in a corner, the ball goes to him, and the warrior has to sprint to him; on every…

13 stepsZone Offense: Short Corner and Skip vs 1-3-1

The short corner against the 1-3-1, from Coach's Clipboard and HoopTactics. Why the short corner against this zone: it is covered by the baseline runner alone…

13 stepsZone Offense: High Post and Middle vs 3-2

Attacking the 3-2 (and its 1-2-2 cousin) where it is weakest: the middle. From Coach's Clipboard's 3-2 and 1-2-2 zone offenses and HoopTactics: two guards up…

15 stepsZone Offense: West, Three or Layup vs 2-3

Lindsay Gottlieb's "West" from Coach's Clipboard, a quick hitter against the 2-3 that gives the best shooter an open three or the post a layup, and reads the…

15 stepsZone Offense: Stack Lob and Its Counter vs 2-3

Bryce Drew's stack plays against the 2-3, from Coach's Clipboard, run as a pair: Stack-2, the lob, and Stack-3, the counter for when the zone overplays the…

Zoom and Handoffs · 10

13 stepsZoom: Pin-Down into Handoff

The base action of the family and the one to install first: a pin-down straight into a dribble handoff, from five-out with the post as the hub. The post takes a…

11 stepsZoom: Reject and Keep

What the zoom does when the defense takes the handoff away, which Breakthrough and Coach's Clipboard both call the reason the action cannot be stopped: three…

20 stepsChicago: Pin-Down into Handoff into Step-Up

Chicago action from Horns, the set Hudl named the most technically rich of the 2025–26 season in Michigan's version: the point enters to the elbow big, who…

14 stepsMiami: Handoff into Lift Ball Screen

Miami action, a dribble handoff followed immediately by a ball screen, which Hudl calls one of the most ubiquitous concepts in modern basketball from the pros…

14 stepsSpain: Ball Screen with a Back Screen on the Roller

Spain pick and roll, the stack ball screen: the post screens for the point at the top, and as the post rolls, a shooter stacked behind him back-screens the…

10 stepsStep-Up Ball Screen: Rejecting Ice

The step-up ball screen, set from below the ball with the screener's back to the baseline so the handler attacks up the sideline toward the middle, and what it…

11 stepsGhost Screen: Fake the Screen and Pop

The ghost screen, the action Fraschilla joked would be the next "America's play": the screener jogs toward the handler as if to set a ball screen, turns his…

14 stepsDrag and Double Drag in Transition

The transition ball screen, drawn from half court: the point pushes the ball up a side, the wings sprint to the deep corners, the first big fills the far slot…

14 stepsDelay: Get Action and the Flip

Delay, the five-out offense with the big at the top as the hub, and its simplest trigger: the get, where a guard passes to the big and immediately chases the…

14 stepsZoom: Transition Entry and the Screener Slip

Coach's Clipboard's way into the zoom when the primary and secondary break are stopped, drawn from half court: the point passes to the trailing big, the…

Pick and Roll Coverages · 4

Youth Man-to-Man · 16

11 stepsYouth Man: Stance and On-Ball

The first thing a young defender learns, shown inside a whole possession: the stance (feet wider than the shoulders, butt down, back straight, hands active…

10 stepsYouth Man: Influence the Dribbler

The on-ball defender does not just stay in front; he decides where the dribbler goes. This play runs the no-middle rule through a whole possession: on the wing…

10 stepsYouth Man: One Pass Away Deny

One pass away in a pressure defense: the defender is up the line between his man and the ball, a hand in the passing lane, his back to the basket, seeing ball…

11 stepsYouth Man: One Pass Away Gap

The other way to play one pass away, and the one most youth coaches should start with: the gap, or pack line. Off the ball every defender sags a step toward the…

11 stepsYouth Man: Help Side and Pistols

Two passes away, the defender is not next to his man; he is in the lane with one foot in the paint, in the pistols position, one hand pointing at the ball and…

11 stepsYouth Man: Jump to the Ball

When a player passes, his defender's first move is a jump toward the ball, not toward his man, so that the cut his man is about to make goes behind him and not…

11 stepsYouth Man: Closeout

A gap defense and a help-side defense both concede the catch, so the closeout is where they pay for it: sprint two thirds of the way, chop the feet for the last…

10 stepsYouth Man: Help and Recover

Help is a loan, not a gift: the helper stops the ball and gets back to his man on the kick-out, and if he does not recover, the defense has traded a drive for…

11 stepsYouth Man: Help the Helper

When the help defender leaves his man to stop a drive, somebody has to cover the man he left, and that second rotation is what separates a team defense from…

10 stepsYouth Man: Charge and Verticality

The help defender's two legal weapons at the rim: verticality, where he gets to the spot first and goes straight up with both hands, giving up his space to…

11 stepsYouth Man: Post Defense

Guarding a player on the block through a whole possession: where the post defender stands depends on where the ball is, and he moves on every pass. Ball above…

11 stepsYouth Man: Ball Screen Switch

The simplest way to guard a ball screen, and the one most youth teams should use: call it early, and switch. The screener's defender yells the screen as it is…

10 stepsYouth Man: Defending the Backdoor

The deny concedes one thing, and this play shows the offense trying to take it twice: when the defender is up the line denying the pass, his man cuts behind him…

11 stepsYouth Man: Transition Defense

Most youth points come in transition, before the defense is built, so this play starts with five defenders scattered and the offense running, and shows the…

9 stepsYouth Man: Box Out

A defensive possession is not over until the defense has the ball, and this play runs a whole one to the end: the ball swings both ways, the offense gets the…

11 stepsYouth Man: Shell Drill

The shell drill is every rule in this series run at once, four-on-four, and this play runs it the way it is coached: the ball swings around the perimeter and…

Youth Zone Defense · 12

11 stepsYouth Zone: 2-3 Base and the Shot It Gives Up

For ages 12 and up, after the man-to-man series. The base 2-3 and the deal it makes. Five defenders pack the paint, the guards sit at the elbows, and the zone…

10 stepsYouth Zone: Full Swing, Wing to Wing

For ages 12 and up, after the man-to-man series. A full swing, wing to corner, back out, across the top, to the other wing and corner, with the zone answering…

10 stepsYouth Zone: Skip Pass, Both Directions

For ages 12 and up, after the man-to-man series. The skip pass is how a good offense attacks a zone that shifts well, and this play shows the answer twice, in…

11 stepsYouth Zone: Corner, Contain or Trap

For ages 12 and up, after the man-to-man series. The corner is where the 2-3 has a choice, and this play shows both. First the standard coverage: the forward…

11 stepsYouth Zone: High Post, Deny First, Then React

For ages 12 and up, after the man-to-man series. The high post is the one catch a 2-3 cannot concede, because a player there faces the basket with both blocks…

11 stepsYouth Zone: Overload and the Short Corner

For ages 12 and up, after the man-to-man series. The overload: the offense puts four players on one side (slot, wing, corner, short corner) with a fifth at the…

11 stepsYouth Zone: Gap Drive and Kick-Out

For ages 12 and up, after the man-to-man series. Dribble penetration is the zone's other weakness, and good offenses drive the gaps to make the zone collapse…

11 stepsYouth Zone: Forced Shot and the Rebound

For ages 12 and up, after the man-to-man series. The zone's deal only pays off if it rebounds the shot it chose to give up, and this play shows a whole…

10 stepsYouth Zone: 1-3-1 Full Rotation

For ages 12 and up, after the man-to-man series. The 1-3-1 as a second zone, run through a whole possession: a chaser at the top who forces the ball to a side…

9 stepsYouth Zone: 3-2 Full Rotation

For ages 12 and up, after the man-to-man series. The 3-2 as a third option, run through a whole possession: a rover at the free-throw line who denies the high…

11 stepsYouth Zone: Dribble Over and the Guard Hand-Off

For ages 12 and up, after the man-to-man series. Offenses do not only pass against a zone; they dribble the ball from spot to spot to drag defenders out of…

10 stepsYouth Zone: Transition Into the Zone

For ages 12 and up, after the man-to-man series. The possession most youth zones lose is the one where the offense pushes the ball before the zone is built…

Press Defenses · 6

Press Break · 6

Baseline Out of Bounds · 10

11 stepsIowa

This play is effective if you have a three pointer specialist on the floor, simply because they are used as a distraction. The goal here is to get an easy look…

10 stepsBLOB Box: Screen the Screener Layup

The first play from the box and the one every other baseline look is disguised as: Coach's Clipboard's "Box-1". On the handoff, not the slap, the ball-side post…

14 stepsBLOB Box: Elevator for a Three

The three-point look from the same box, Coach's Clipboard's "Gator" and Teach Hoops' elevator with its counter. On the handoff the ball-side elbow back-screens…

13 stepsBLOB Box: Back Screen Lob

The lob from the box, Coach's Clipboard's "Box-54" with its switch counter built in. The two elbows pop first, the shooter to the ball-side corner and the point…

11 stepsBLOB Box vs 2-3 Zone

The same box against a 2-3 zone, from Basketball For Coaches' box zone plays and Coach's Clipboard's Box-2 zone version. The box shifts a step toward the ball…

10 stepsBLOB Box: Low Clock Catch and Shoot

The box with under three seconds on the clock, when there is no time for a dribble or a second pass: Coach's Clipboard's five-second baseline play and Mike…

12 stepsBLOB Box: Fake Cross and Back

The sixth look from the box and the one you call after the defense has started showing on the cross screen: Breakthrough's "Fake Diagonal" and Coach's…

12 stepsFull Court: Need a Three in Three Seconds

The full-court play when the game needs a three with three or four seconds left, drawn from half court: Coach's Clipboard's "Maryland" and the Valparaiso…

14 stepsFull Court: Need a Two in Two Seconds

The full-court play when the game needs two points with two or three seconds left, drawn from half court: Coach's Clipboard's "Duke", the Laettner play, with…

11 stepsBLOB Box: Tap Lob Under One Second

The baseline play for three tenths to seven tenths of a second, when the rule itself decides the shot: with 0.3 or less a player cannot catch and shoot, so only…

Sideline and After Timeout · 10

6 stepsPistol

This play is great if you have a speedy guard who can handle skip passes. The point is to get an open look for a layup during a sideline out of bounds play.

16 stepsSLOB Box: Safe Entry into Ball Screen

The sideline play every team needs first: get the ball in to the best handler and into a ball screen, from Coach's Clipboard's "Celtics" and the Coaching…

16 stepsSLOB Box: Zipper Flare for a Three

The need-a-three sideline play from the same box, from Beilein's last-second sideline play and Brad Stevens' sideline "winner" on the Coaching Toolbox. The…

12 stepsSLOB Box: Back Screen Lob for a Two

The need-a-two sideline play from the same box, the Coaching Toolbox's Portland and Florida back-screen lobs with Coach's Clipboard's "Kansas" curl counter. The…

15 stepsSLOB Box: Hammer for the Corner Three

The hammer from the sideline box, the Spurs' weak-side action that the Coaching Toolbox and Hoop Coach both carry as a sideline finish: the entry goes to the…

11 stepsSLOB Box: Low Clock Catch or Lob

The sideline play for the last two seconds, when the time decides the target: Coach's Clipboard's "Pistons" from Dwane Casey and Joao Costa's one-second…

14 stepsATO Horns: Twist for the Best Player

The after-timeout play for the best player, Horns with a re-screen: the point dribbles off one elbow's screen while the screener drifts to the wing as…

13 stepsATO Horns: Elevator for a Three

The after-timeout three from Horns, Coach's Clipboard's "Gate-3" and the Pistons' elevator: the point dribbles to one side, the shooter cuts along the baseline…

16 stepsATO Horns: Chicago Pin-Down into Handoff

The after-timeout play for a guard who scores off movement: Chicago action, a pin-down into a dribble handoff, run from Horns. One elbow pops to catch the…

17 stepsSLOB Box: Need a Post Up

The sideline play when the game needs a post score with eight to twelve seconds: Hoop Coach's post isolation from the box and Coach's Clipboard's half-court…

Screen Guide · 37

5 stepsScreen Guide: Corner Ball Screen

A corner ball screen is set near the short corner or deep sideline to help a trapped handler escape or attack baseline space.

9 stepsScreen Guide: Veer Screen

After setting the ball screen, the big veers away from the roll to screen the defender of a nearby perimeter player.

5 stepsScreen Guide: Angle (Slot) Ball Screen

An angle or slot ball screen is set diagonally in the slot to direct the handler toward the middle.

9 stepsScreen Guide: Flex Screen

Traditional flex action pairs a baseline cross screen with a down screen for the player who set the first screen.

7 stepsScreen Guide: Step-Up Ball Screen

A step-up screen arrives from below the ball on the side, with the screener's back roughly parallel to the baseline so the handler can attack baseline.

5 stepsScreen Guide: Brush Screen

A brush cut uses a stationary teammate's natural position to momentarily obstruct the defender without that teammate setting a conventional screen.

5 stepsScreen Guide: Wide Screen

A wide screen is a high cross screen that frees a weak-side cutter toward the ball side.

9 stepsScreen Guide: Elevator Screen

Two screeners open a lane for the shooter and close the doors only after the shooter has cleared.

9 stepsScreen Guide: Ram Screen

An off-ball ram screen frees a teammate to arrive immediately into an on-ball screen.

5 stepsScreen Guide: Flare Screen

A flare screen sends a perimeter player away from the ball toward the sideline or corner.

5 stepsScreen Guide: Flat (Butt) Ball Screen

A flat screen is set with the screener's back toward the basket, giving the handler a choice of either direction.

5 stepsScreen Guide: Shot Screen

A shot screen is any screen designed specifically to deliver an immediate catch-and-shoot opportunity.

9 stepsScreen Guide: Wiper Screen

The same screener screens the same cutter twice: first a flare screen away from the ball, then a cross or wide screen back toward the ball.

5 stepsScreen Guide: Pin-Down Screen

A down screen, often called a pin-down, frees a player moving from the baseline toward the perimeter.

7 stepsScreen Guide: Screen Away

After passing, 1 screens away for 3. The cutter reads the defender and comes toward the ball.

11 stepsScreen Guide: Wedge Screen

A wedge is an angled back screen by a guard that sends a big from the top toward the low block. In wedge roll, the big continues into an immediate side ball…

5 stepsScreen Guide: Ghost Screen

A ghost screen is a fake ball screen where the screener leaves before making contact.

5 stepsScreen Guide: Back Screen (Rip Screen)

A back screen is set behind a defender so the cutter can attack the rim. It is also called a rip screen.

5 stepsScreen Guide: Cross Screen

A cross screen sends a player across the lane, usually from one block to the other.

9 stepsScreen Guide: Hammer Screen

A baseline drive is paired with a weak-side back screen that frees the opposite corner for a skip pass.

9 stepsScreen Guide: Ricky Screen

In Ricky action, the same screener screens the same cutter twice: traditionally a back screen followed by a down screen in the opposite direction.

7 stepsScreen Guide: Double Drag Screen

Double drag uses two consecutive transition ball screens, often with one screener popping and the other rolling.

11 stepsScreen Guide: Spain (Stack) Ball Screen

Spain pick-and-roll combines a high ball screen with a back screen on the rolling screener's defender; the back screener then pops.

5 stepsScreen Guide: Drag Screen

A drag screen is an early ball screen set in transition before the defense is organized.

7 stepsScreen Guide: Double (Parallel) Screen

A double screen places two screeners beside one another so a cutter must be chased around a wider obstacle.

7 stepsScreen Guide: Side Ball Screen

A side ball screen is set on the wing with spacing that forces the defense to choose between middle, baseline, switch, or trap.

5 stepsScreen Guide: Touch Screen

A touch screen is brief contact that immediately flows into a slip or roll.

13 stepsScreen Guide: Gortat Screen + Hostage Dribble

A hostage dribble keeps the on-ball defender behind the handler. The rolling big adds a Gortat screen by sealing the drop defender in front.

9 stepsScreen Guide: Screen the Screener

The first screener immediately becomes the cutter and receives a second screen from a different teammate.

7 stepsScreen Guide: Stagger Screen

A stagger uses two screens at different depths so a cutter changes direction and the defender must navigate both.

7 stepsScreen Guide: Inverted Ball Screen

A smaller guard sets the ball screen for a larger ball handler, reversing the usual personnel roles.

5 stepsScreen Guide: High Ball Screen

A high ball screen is set near the top of the floor, giving the ball handler room to attack either side.

5 stepsScreen Guide: UCLA (Up) Screen

A UCLA screen, also called an up screen, frees a guard to cut from the wing or slot to the rim.

5 stepsScreen Guide: Slip Screen

A slip screen sends the screener to the rim before the screen is fully set, usually when the defense jumps out early.

5 stepsScreen Guide: Screen Your Own

A player screens the defender responsible for the area that player just vacated, helping a teammate replace into the space.

11 stepsScreen Guide: Blade Screen

A blade (or Maggette) cut is a curved weak-side perimeter cut to the rim, commonly used while a side pick-and-roll occupies the help.

7 stepsScreen Guide: Twirl Screen

A twirl begins as a stagger: the cutter curls the first screen, then that first screener turns and cuts off the second screen.