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Baseline Out of Bounds play

Full Court: Need a Two in Two Seconds

Court
Half court
Length
14 steps

About this play

The full-court play when the game needs two points with two or three seconds left, drawn from half court: Coach's Clipboard's "Duke", the Laettner play, with Hoop Coach's Oregon version as its counter. The inbounder is the strongest arm, the big starts low and sprints up above the arc toward the ball, the point cuts off a double screen to the wing, and the long pass goes to the big above the arc, who catches and turns, or to the point on the wing; the other post sprints to the rim for the pass from the catcher. Why the big catches above the arc: he is the biggest target on the floor, the defense is told not to foul, and a catch facing the rim with two seconds is a turnaround or a pass to the rim. The read is whether the defense plays the catch or the rim. The counter, Coach's Clipboard's "Split", is for the defense that takes away the long catch entirely: a short pass to a wing and the return pass to the inbounder sprinting through, who speed-dribbles for the layup or the foul. Common mistakes: the big catching and dribbling with two seconds, the rim runner leaving before the catch, and the inbounder waiting for the slap. Duke and Split are both on Coach's Clipboard's full-court buzzer beaters page, the Oregon version is Hoop Coach's, and Championship Productions' full-court out of bounds video will take you deeper.

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