Drills play
Drill: Star Shooting
- Court
- Half court
- Length
- 9 steps
About this play
Five spots in a star: right corner, left wing, right wing, left corner, top, and the shooter sprints the long diagonals between them, catching and shooting at each point. Why it works: the pattern makes the shooter shoot tired. The runs between spots are longer than anything in a normal shooting drill, so the legs are gone by the third shot, which is exactly when a game shot gets taken, and the pattern is simple enough that nobody has to think about where to go next. Setup: one shooter, one passer at the front of the rim (or a rebounder and a passer), two balls to keep the tempo up, and five cones at the star points. Run five, ten, fifteen, or twenty shots a round, or count makes in one or two minutes, and vary the pass speed to change the conditioning load. Mistakes: arriving unbalanced and shooting falling away, cutting the corners short so the shots are not real threes, and a passer who feeds before the shooter is set. Progressions: a mid-range star, a one-dribble pull-up at each point, or two balls with a rebounder to raise the tempo. High school level; youth use fifteen-foot spots. I got this one from Tony Miller's star shooting video and post with Dr. Dish Basketball, and ShotMechanics and eBasketballCoach show the same pattern; give them a look.
