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Sideline and After Timeout play

ATO Horns: Twist for the Best Player

Court
Half court
Length
14 steps

About this play

The after-timeout play for the best player, Horns with a re-screen: the point dribbles off one elbow's screen while the screener drifts to the wing as misdirection, then reverses the dribble and comes back off the other elbow's screen, the second screener rolls, and the corner lifts to the wing. The reads are how the second screener's defender plays it: drop means pull up, hedge means hit the roller, help from the corner means kick. Why the twist: an after-timeout play has one job, the best shot the clock and score allow for the player you want shooting it, and the second screen arrives after the defense has already committed to guarding the first. The counter, Coach's Clipboard's Kansas Horns flare, is for the defense that jumps the second screen with two defenders: one elbow ball-screens while the other flare-screens the first screener's defender, and the first screener cuts to the rim for the lob behind a defense that has sent both of its bigs to the ball. Common mistakes: the point going off the first screen too fast to let the misdirection breathe, the corner lifting before the drive, and the second screener rolling before the handler has turned the corner. The twist is borrowed from the Florida Horns Loop that Radius Athletics broke down, the after-timeout thinking I got from Rick Carlisle, and the flare counter is Coach's Clipboard's Kansas Horns; go deeper there.

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