Dribble Drive play
Dribble Drive: Loop and the Kick-Up
- Court
- Half court
- Length
- 9 steps
About this play
What happens when the point guard can't get past the drop line: he stops in the drop zone on purpose and plays a two-man game with the corner. Why: a jump stop at the elbow box is a signal, not a failure; the ball-side corner reads his own defender and either loops up to the wing for the kick-up (defender flat or sagging) or back cuts (defender on the high side, head turned to the driver), and the post T's up into the middle of the lane to clear the baseline. The kick-up is positive: 2 is set at the wing when the ball arrives, so he attacks middle downhill, never catching on the move upward. Counter shown: the scouted defense jumps the loop, so 2 shows both hands, yells ball, and back cuts; when that pass is covered too, 2 keeps going to the far corner and 1 runs the give-and-go with 5 flashing to the ball-side elbow, Walberg's 1-4 game. Rule: the corner is patient when hugged, back cuts when played on the high side, kicks up when played flat. I learned the loop and the corner's three reads from Coach's Clipboard's dribble-drive drills and Hoops on the Brain's two-man loop breakdown, with Walberg's 1-4 game straight from his DVD notes on hoopsplaybook.ca; give them a look.
