Shared with youvia Elite Hoops

Zoom and Handoffs play

Ghost Screen: Fake the Screen and Pop

Court
Half court
Length
11 steps

About this play

The ghost screen, a ball screen that never gets set: the screener jogs toward the handler as if to set a ball screen, turns his shoulders to sell it, and before contact sprints out to the arc instead. The handler drives as if he used a screen that was never there. Why it works: an on-ball defender who sees a screen coming opens his stance to get over it, so when the screen vanishes there is a gap where the screener would have been, and the screener's defender has to decide in a half second whether to switch or stay. The reads: the screener's defender stepping to switch means pass to the pop for the three, both defenders staying home means the drive is one-on-one into a gap. The counter is for the defense that switches the ghost correctly: the ghost screener slips to the block instead of popping and seals the smaller switching defender in the post, NBA Playbook's slip-to-seal, and the pass goes inside over the guard. Common mistakes: the screener getting close enough to touch the defender so it is a moving screen, the pop drifting to the wing where the pass is long, and the handler waiting to see the switch instead of attacking the gap. I got this from Slappin' Glass's ghost flare primer and their open-stance switch film, with the slip-to-seal counter from NBA Playbook; I wrote the ghost screen up on the site too, and the Slappin' Glass pieces will take you deeper.

Keep going

More Zoom and Handoffs plays

All 10 Zoom and Handoffs plays

Run Ghost Screen: Fake the Screen and Pop at your next practice.

Save it to your playbook free, change anything in the play designer, and send it to your players as a link they open on their phones.