Press Defenses
The 2-2-1, the diamond, the run and jump, and the 1-3-1 on a full court.

The 2-2-1 three-quarter press, drawn as a whole possession. Why it works: it concedes the inbound to a corner and waits for the dribble, then traps on the…

The 2-2-1 adjustment for the team that inbounds with its point guard and immediately throws it back to him. Why: the point guard is the player who beats a…

The 1-2-1-1 diamond full-court press, drawn as a whole possession. Why it works: it pressures the inbounder and traps the first catch in the corner, where the…

The diamond's 'two fist' call: the alignment does not change, but the trap holds until the receiver puts the ball on the floor. Why: a live dribble is the one…

The run and jump, a full-court man-to-man press with rules that encourage jump switching and sideline trapping, drawn as a whole possession. Why it works: every…

The 1-3-1 three-quarter press ('23'), drawn as a whole possession. Why it works: the chaser (X1, long and athletic) turns his shoulders to the side the ball is…
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