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Zoom and Handoffs play

Drag and Double Drag in Transition

Court
Half court
Length
14 steps

About this play

The transition ball screen, drawn from half court: the point pushes the ball up a side, the wings sprint to the deep corners, the first big fills the far slot, and the trailing big arrives at the slot just inside the arc and screens the point's defender at an angle that forces him over the top, the drag. The double drag puts both trailers in sequence, the first screen by the 4 who pops and the second by the 5 who rolls, Hooper University's rule. Why the drag works: the defense is not set, the on-ball defender is sprinting back, and a screen on a sprinting defender is a screen he goes under or runs into. The reads: under the first screen means the three, trailing means downhill, a dropped big means the pull-up at the nail or the pocket pass, a stunt at the roller means the pop. The counter is for the defense that hedges or switches the drag: the screener slips to the rim before contact as the big shows, HoopDirt's drag slip, and against a switch the popping big posts the smaller defender. Common mistakes: the corners stopping at the wings so the drag has help, the trailer screening flat instead of at an angle, and the point slowing down to wait for the screen. The drag came from Fred Hoiberg's Iowa State double drag film on Championship Productions, Hooper University's double drag rule, and Slappin' Glass, with the slip counter borrowed from HoopDirt; I wrote the drag and double drag up in the animated post on the site if you want to watch it run.

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