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How to Break a Full-Court Press: The Principles, Then the Break for Every Press

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Jordan Morgan, Founder of Elite Hoops
Jordan Morgan
Founder of Elite Hoops

Presses beat teams through panic, not talent. I've watched a team with three good ball handlers throw the ball away four times in a row because nobody knew where to go, and I've watched a team of sixth graders break a press all night because they knew five things. This post is those five things, and then the specific break for each press you'll see.

Every break below is drawn on a full court as a whole possession: the inbound, the first pass, the trap, the pass out of it, the read, the press's scouted adjustment, and the counter, all the way to the layup.

The principles

These are the rules every coach I've read agrees on, and they work against any press.

  1. Inbound before the press sets. Take the ball out of the net, run the baseline, and throw it in. The hardest teams to press are the ones that never let you set up.
  2. The inbounder is the safety. He steps in behind the ball and stays there. Out of every trap, the pass backward to him is always there, and the press concedes it.
  3. Get the ball to the middle. Every press is built to keep the ball on a sideline. A completed pass to the middle, behind the front line, breaks all of them.
  4. Reverse the ball. A press loads up on the ball side. Change sides with a pass and the whole press has to rotate.
  5. Pass out of traps. Never dribble into one. Three outlets, always: the reversal behind you, the middle, the sideline ahead. Pass fake to one, pass to another.
  6. Attack to score. A broken press is a numbers advantage. Don't pull it out. They press, they pay.

Three more that fit on the whiteboard: don't stand three in a row, where a defender is between the passer and the receiver. Keep one player deep so the press has to guard the whole floor. And catch on the move, facing up the floor.

Breaking the 2-2-1

The 2-2-1 doesn't pressure the inbounder, so the inbounder is the safety and nobody has to go deep. Four across the free throw line extended. The ball goes up a sideline to a receiver who breaks long and V-cuts back, the ball-side guard flashes to the middle behind the front line as the trap forms, and the pass out of the trap goes middle, then diagonal to the far sideline runner for a two-on-one.

The read: the ball-side middle defender steps up to trap. The moment he leaves half court, the middle flash and the diagonal are open.

The counter: when the press jumps the middle flash, the flasher clears up the sideline and the other guard fills the middle he left. One defender can't guard two cutters in the same lane.

When the 2-2-1 denies everything

Some 2-2-1 teams put two defenders on the point guard and deny the inbound. The answer is over the top: the receivers walk their defenders toward the baseline, the sideline players sprint to the end line and bring the middle defenders with them, and the point guard seals and back cuts over the top for the lob at the arc. Every interceptor is below the ball.

Breaking the diamond

The diamond traps the first catch in the corner, so the break is built around what happens the instant two defenders commit. A 1-2-2 attack: a good passer inbounds, one receiver up, two players at half court on the sidelines, one long. The receiver V-cuts to the corner, catches facing up court, and looks middle first, then sideline, and never dribbles into the corner. When the trap comes, the inbounder steps in as the reverse outlet and the far half-court player flashes to the middle.

The read: two defenders commit to the corner. The inbounder's defender has become a trapper and nobody is on the inbounder, so the step-in reversal is open by rule.

The counter: when the scouted diamond runs its weak-side wing at the inbounder to deny the reversal, the ball goes to the middle the wing just left.

When the diamond denies the inbound

Four across. The receivers walk their defenders toward the baseline to shorten the pass, and one of them screens the denier. A screened denier can't watch the ball and the cutter at once, and the screener is the second target. The press arrives a count late, and the step-in reversal and the swing beat it.

Breaking the run and jump

The run and jump is a hard switch, not a double, and that's the whole secret. The man the jumper left is open for exactly the length of the switch. The point guard keeps the ball in the middle, never the sideline, with a trailer curling behind him. When the jumper comes, he keeps his dribble alive, retreat-dribbles with his shoulders turned so the ball is behind him, and hits the man the jumper left in stride.

The read: a defender other than the on-ball defender runs at the dribbler. The pass goes to the man he left.

The counter: when the press rotates well and tries to trap on the sideline, the reversal goes back to the trailer, which creates four on three ahead of the ball.

Breaking the 1-3-1

One chaser can only take one side, so the break is a two-guard front. The ball is swung from guard to guard until the chaser is late, the half-court player flashes to the middle behind the middle defender's shoulder, and if the middle defender jumps the flash, the weak-side guard runs the sideline for the skip over the trap.

The read: the chaser is a step late on the swing.

The counter: when the 1-3-1 traps the swing and jumps the flash, the skip goes over the trap to the sideline runner, who speed-dribbles past half court before the wing can recover.

Teaching it

One alignment, the rules, and then every press you'll see. I teach it in this order:

  1. The outlets, 3-on-3. A trapped player and his three outlets: reversal, middle, sideline. Pass fake, pass. No dribbling.
  2. The inbound, 4-on-4. Fast after a make, V-cut to the catch, the inbounder steps in.
  3. 5-on-5 against each press, with a coach calling the press's adjustment so the offense learns the counter without a timeout.
  4. Numbers. Three-on-two and two-on-one drills, because the point of all this is the layup at the end.

The mistakes I correct most: dribbling into the trap, the inbounder throwing to the first open man instead of the best one, and pulling the ball out after it's broken.

Wrapping Up

A press break is calm plus five rules. Inbound fast, keep the safety, find the middle, reverse it, pass out of traps, and go score. The specific breaks above are those rules applied to the press in front of you.

Every break is live in Elite Hoops on a full court. Step through one and watch the pass out of the trap, then tap Save to put it in your playbook. If you're the one pressing, the companion guide is full-court press defenses.

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