The playoff week practice. Shoot the shots the package creates, walk it, then run every play against live defense with the clock set. Defensive specials and two time-and-score scenarios close it. Let the players solve each scenario first, then talk, then run it again.
From the blog: Sideline Out of Bounds and End-of-Game Plays, https://elitehoopsapp.com/sideline-out-of-bounds-and-end-of-game-plays
Focus
Drill
Details
01
The sideline box: 3 inbounds at the free-throw line extended with X3 on the line, 1 at the ball-side elbow, 5 at the weak elbow, 2 on the ball-side block, 4 on the weak block. Why the box is inside the lane on a sideline play: the screens are set where the defenders stand, and on a sideline entry they stand between their men and the ball.
02
On the handoff, 1 drops and down-screens X2 on the ball-side block and 5 drops and down-screens X4 on the weak block. Why both: the defense cannot tell which pop is the entry, and the inbounder needs two outlets.
03
2, the best handler, pops off 1's screen to the ball-side wing for the catch, and 4 pops off 5's screen to the weak slot as the second outlet. The read is X2: he trails under the down screen. Why the pop goes to the wing and not the corner: the wing catch faces the floor, and the corner is a trap.
04
3 inbounds to 2 on the wing and steps in to the ball-side corner. Why the inbounder goes to the corner: the ball screen is coming to the middle, and a corner shooter keeps the help home.
05
3 steps in to the corner and 1 fills the weak corner. Why the corners fill now: the ball screen is coming to the middle, and two corner shooters keep both helpers home.
06
5 lifts from his screen and sets a middle ball screen on X2. Why the screener is the weak-side post: he is already in the lane, and the defender who would switch it is on the weak block.
07
2 comes off 5's screen into the middle and X5 has to step up to the ball; 5 rolls. Why the middle: a sideline entry that goes toward the baseline is trapped, and one that attacks the middle sees the whole floor.
08
5 rolls to the rim with X5 up on the ball. Why the roll is open: the defender who stepped up is the only one who was between the roller and the rim.
09
2 drops the pass to 5 at the rim. Why the pass is a pocket pass: X5 is up on the ball, and the ball goes under his hands to the roller behind him.
10
5 scores. Score. Why the safe play scores at all: a clean entry into a ball screen is a half-court possession with the defense already behind.
11
Next trip, the adjustment: the defense denies the pop, X2 playing on the high side of 2 and sitting on 1's down screen. Reset to the sideline box with 3 inbounding. Why the deny: the defense has decided the entry to 2 is the play and would rather give up something else.
12
1 and 5 down-screen again; 2 pops and X2 denies him, on the high side with a hand in the lane. The read for the counter: the denied pop. Why the inbounder does not force it: a sideline pass into a deny is the turnover the defense is playing for.
13
The counter: 2 pops and is denied, so 1, the screener, steps back to the ball as the entry and 4 pops to the weak slot. Why the screener: the Coaching Toolbox's rule for the Portland series is that when the defense denies or switches, the inbound goes to the screener stepping back to the ball.
14
3 inbounds to 1 stepping back, and 2 cuts off 1 in a handoff with X2 still on the high side. Why the handoff: the denying defender is above the handler, and a handoff puts the handler below him with the ball.
15
1 hands off to 2 coming off his hip and 2 attacks the middle downhill with X2 behind the handoff and 5 clearing. Why this ends the possession well: the deny cost the defense its position on the ball, and the handler is going downhill with a step.
16
2 pulls up at the elbow and scores. Score. Why the safe play has a counter: the deny is the only way to stop a down-screen entry, and the screener coming back is the one pass a deny cannot reach.
01
The sideline box, 3 inbounding, 2 the shooter on the ball-side block. Why the shooter starts on the ball side: the hammer sends him to the weak corner, and a shooter who starts weak side is already being watched there.
02
On the handoff, 5 down-screens X1. Why the down screen for the handler: the hammer starts with a clean wing catch, and a screened defender gives it.
03
1 pops off 5's screen to the ball-side wing for the entry and 2 slides to the ball-side corner. Why the entry to 1 on the wing: the hammer needs a driver on the ball side with room to attack the baseline.
04
3 inbounds to 1 on the wing and steps in to the top. 2 clears from the corner along the baseline to the weak side. Why 2 runs the baseline now: he has to be on the weak side before the drive, so the hammer screen has someone to screen for.
05
1 drives the baseline hard toward the rim and X4 steps across from the weak block to help. The read is X4 committing. Why the drive has to reach the baseline: the help only leaves the weak side for a drive it believes, and a drive that stops at the wing is not believed.
06
The hammer: as the help turns to the ball, 4 steps out from the weak block and back-screens X2, the shooter's defender, who is watching the drive. Why the screen lands now: X2's eyes are on the ball, and a back screen on a defender who is watching the ball is never seen.
07
2 drops off the hammer screen to the weak corner with X2 behind the screen. Why the corner and not the wing: the hammer screen is set on the baseline side, and the corner is the spot it protects.
08
1 throws the baseline skip pass from under the rim to 2 in the weak corner. Why the pass is along the baseline and not over the top: the help came from the middle, so the baseline is the one lane with nobody in it.
09
2 shoots the corner three with X2 behind the hammer. Score. Why the Spurs made it famous: it turns the one thing every defense does, help on a baseline drive, into the shot it cannot recover to.
10
Next trip, the adjustment: the defense has seen the hammer and X4 stays home on the weak block, refusing to help on the drive. Reset to the sideline box, 3 inbounding. Why staying home is the adjustment: the help is what the hammer punishes, and the only way not to be punished is not to help.
11
5 down-screens X1 again. Why the same start: the defense is being asked to show whether it will help, and it only shows against the drive it has seen.
12
1 pops to the wing and 2 slides to the corner, the same entry picture. Why the same picture: the defense has to believe the hammer is coming to show that it will not help.
13
3 inbounds to 1 on the wing and steps in to the top while 2 runs the baseline to the weak side. The read for the counter is already visible: X4 is sitting on the weak block with his hands on 4, not watching the ball. Why that matters: a help defender who refuses to help is a defender who has left the rim to the driver.
14
The counter: 1 drives the baseline and nobody comes; 4 holds his position so X4 has to stay, and 5 lifts to the elbow to take X5 away. Why the drive goes all the way: with the help staying home, the baseline is open to the rim, and the hammer is not needed.
15
1 finishes at the rim off the baseline drive. Score. Why the hammer forces this choice: the defense can help and give up the corner, or stay home and give up the rim, and it has to pick before the drive starts.
01
The box: 2 and 1 at the elbows, 5 and 4 on the blocks, 3 inbounding to the right of the basket with X3 inside the line. Every baseline play in this series starts from this picture. Why the box: it puts two screeners next to the two defenders who guard the rim, and the defense cannot tell which screen is coming.
02
On the handoff, 5 steps off the ball-side block and cross-screens X4 in the lane. Why on the handoff and not the slap: the slap burns one of the five seconds for nothing, and the five seconds are the play. Mike Fratello and Hubie Brown both coach it off the handoff.
03
4 cuts low off 5's hip to the ball-side block for the first look. The read is X4: he trails over the screen, so the bounce pass is there. Why the cut goes low and not high: the low side is the ball side, and a high cut gives the trailing defender the inside.
04
The defense's adjustment, the one every scouted box play sees: X4 and X5 switch the cross screen, X5 jumping to 4 on the block and X4 staying on 5. Why the switch: it is the only way to keep the cutter from arriving first, and it is where the counter begins.
05
The counter: 1 drops from the weak elbow and screens X4, the defender now on 5. Why screen the screener now: X4 is small and turned toward the cutter, and a screen on him frees the biggest player on the floor.
06
2 pops from the ball-side elbow to the wing as the safety while 1's screen holds X4. Why the safety pops now: the inbounder needs a fourth option the moment the seal is set, so the pass to the seal can come from the wing.
07
5 comes off 1's screen, seals X4 on his back at the front of the rim, and calls for the ball; 1 fills the top after screening. Why the seal and not a cut: against a switch the big has the small, and a seal makes the pass a two-foot one.
08
3 inbounds to 2 on the wing, the safety, because the angle to 5 is covered by X3 standing on the line. Why the safety is a real option: the inbounder treats him as a pass, not a parking spot, and keeps his eyes off the seal until the ball is in.
09
2 feeds 5 on the seal with a bounce pass and 3 steps in opposite the ball to the weak corner. Why the entry comes from the wing: the seal is on the ball-side block, and the wing has the angle the baseline did not.
10
5 scores over the switched defender. Score. Why this is the first play to install: it is one screen and one counter, and a defense that switches it has just conceded the biggest mismatch on the floor.
01
Horns out of the timeout: 4 and 5 at the elbows, 2 the shooter in the right corner, 3 in the left corner, 1 with the ball. Why the shooter starts in a corner: the elevator cut comes along the baseline, and a corner is where it starts.
02
1 dribbles to the left wing to pull X1 and the help that way, and 3 lifts out of the left corner to the wing to hold X3. Why the dribble away from the shooter: the pass to the top will come from the wing, and the defense's eyes follow the ball.
03
2 cuts from the right corner along the baseline and up through the gap between 4 and 5 at the elbows. The read is X2: he trails the cut. Why the baseline route: a cut along the baseline runs under every help defender, and the defender who trails it has to go through the doors.
04
4 and 5 close the doors behind 2 as he clears to the top of the key, and X2 runs into them. Why the elbows close and do not chase: the screen is the two bodies standing still, and a screener who moves is a foul.
05
2 arrives at the top of the key with X2 behind the doors. Why the catch is at the top: it is the one spot on the arc that both doors protect.
06
1 passes from the wing to 2 at the top of the key. Why the pass comes from the wing: the dribble put the ball on the side away from the doors, with a clear line to the top.
07
2 shoots. Score. Why the Pistons ran this after timeouts: it is one cut and one pass, and the defense has to guard two bigs standing still.
08
Next trip, the adjustment: the defense has seen the elevator and X5, the top screener's defender, steps out early to show on the shooter as the doors close. Reset to Horns with 1 at the top and 2 in the right corner. Why the defense does this: it is sending a second defender to the shooter, and the only one close enough is a big.
09
1 dribbles left and 2 cuts along the baseline through the gap again; this time X5 steps out early toward the top to show on the shooter. The read for the counter: X5 has left 5. Why it is visible: a defender who leaves his man to show on a cutter does it before the cutter arrives, or he is late.
10
The counter: 4 closes his door alone and 2 keeps going to the top as the decoy, while 5 dives to the rim behind X5. Why the dive: Basketball For Coaches' rule for the elevator is that when a screener's defender predicts the pass, the screener dives, because the defender who predicted it is standing where the screener used to be.
11
2 arrives at the top with X5 and X2 both on him, and 5 dives to the rim with nobody. Why the lane is empty: the help is at the top with the shooter, and the big who would protect the rim is the one who left.
12
1 passes from the wing to 5 at the rim and 5 lays it in. Why the pass comes from the wing: the point kept the ball on the side away from the show, with a clear line to the rim.
13
5 scores. Score. Why the elevator has a counter at all: a defense that sends a big to the shooter has to leave the rim to do it.
01
Drawn from half court with 3.4 seconds left: 3, the strongest arm, is inbounding from the far baseline, so the long pass arrives at the top of the drawing. 4 and 5 start near half court, 2 the shooter and 1 wide. Why the long pass is the whole play: the clock does not start until the catch, so a pass that travels the length of the floor costs nothing.
02
On the handoff, 2 and 1 step in and screen for 5 and 4, who were lined up by the defense as the targets. Why the shooters screen: it turns the defenders on the posts the wrong way for one count, and one count is the whole pass.
03
5 cuts off 2's screen to the right sideline past half court and 4 cuts off 1's to the left as the second target. The read is X5: he lost a step on the screen, so 5 is the target. Why two targets: a long pass thrown to one covered man is a steal, and two gives the inbounder a choice.
04
3 throws the long pass to 5 on the right sideline. Why the pass is to the sideline and not the middle: the sideline catch has one defender to beat, and the middle has three.
05
As the ball is in the air, 2 back-cuts off his own screen and sprints down the right arc toward 5. Why the shooter runs after the pass: he arrives with momentum into the shot, and the defender who guarded the screen is behind him.
06
5 catches with his hands up and, with X5 attached, taps the ball to 2 running into his shot instead of pivoting. Why the tap: Drew's rule from the Valparaiso play is that a catcher with a defender attached taps the ball in stride, because a catch and pivot takes the second he does not have.
07
2 catches in stride and shoots the three. Score. Why this works with three seconds: the long pass took none of them, the tap took none of them, and the shot took the three.
08
The counter, for the defense that scouted it: both defensive bigs drop back to the arc to take away the long catch, and the inbounder's man plays off. Reset to the same start with 3 inbounding. Why the defense does this: it has decided the long pass is the play and is giving up a shorter one.
09
Coach's Clipboard's Maryland: 1 steps toward the ball as the decoy the defense expects, and 5 cuts hard to half court for a shorter pass while X5 sits back at the arc. The read for the counter: the long catch is covered and the short one is not. Why the decoy: the defense has been told the point gets the ball, and a decoy who looks like it holds a defender.
10
3 throws the shorter pass to 5 at half court, and 2 and 4 take two steps toward the ball and back-cut to the arc on either side. Why both back-cut: the dropped bigs are at the arc, and a back cut behind a dropped defender arrives at the arc behind him.
11
5 catches, pivots, and fires to 2 on the right arc behind the dropped X5. Why the pivot pass: with the bigs dropped the catch is clean, and a clean catch has the second to pivot.
12
2 shoots the three. Score. Why the two versions are one play: the defense can guard the long pass or the short one, and the shooter ends on the arc either way.
"If they respect their parents, they are going to respect us. If they don't respect their parents, we don't have a shot."- Dawn Staley
Created using elitehoopsapp.com
Practice plan
Special Situations and End of Game
Length
90 min
Age group
Teen (13 to 18)
Level
Advanced
Season
Playoffs
Contents
13 drills and 5 plays
About this practice
The playoff week practice. Shoot the shots the package creates, walk it, then run every play against live defense with the clock set. Defensive specials and two time-and-score scenarios close it. Let the players solve each scenario first, then talk, then run it again.
From the blog: Sideline Out of Bounds and End-of-Game Plays, https://elitehoopsapp.com/sideline-out-of-bounds-and-end-of-game-plays