SLOB Box: Hammer for the Corner Three
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SLOB Box: Hammer for the Corner Three
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SLOB Box: Hammer for the Corner Three
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X1
X2
X3
X4
X5
The sideline box, 3 inbounding, 2 the shooter on the ball-side block. Why the shooter starts on the ball side: the hammer sends him to the weak corner, and a shooter who starts weak side is already being watched there.
On the handoff, 5 down-screens X1. Why the down screen for the handler: the hammer starts with a clean wing catch, and a screened defender gives it.
1 pops off 5's screen to the ball-side wing for the entry and 2 slides to the ball-side corner. Why the entry to 1 on the wing: the hammer needs a driver on the ball side with room to attack the baseline.
3 inbounds to 1 on the wing and steps in to the top. 2 clears from the corner along the baseline to the weak side. Why 2 runs the baseline now: he has to be on the weak side before the drive, so the hammer screen has someone to screen for.
1 drives the baseline hard toward the rim and X4 steps across from the weak block to help. The read is X4 committing. Why the drive has to reach the baseline: the help only leaves the weak side for a drive it believes, and a drive that stops at the wing is not believed.
The hammer: as the help turns to the ball, 4 steps out from the weak block and back-screens X2, the shooter's defender, who is watching the drive. Why the screen lands now: X2's eyes are on the ball, and a back screen on a defender who is watching the ball is never seen.
2 drops off the hammer screen to the weak corner with X2 behind the screen. Why the corner and not the wing: the hammer screen is set on the baseline side, and the corner is the spot it protects.
1 throws the baseline skip pass from under the rim to 2 in the weak corner. Why the pass is along the baseline and not over the top: the help came from the middle, so the baseline is the one lane with nobody in it.
2 shoots the corner three with X2 behind the hammer. Score. Why the Spurs made it famous: it turns the one thing every defense does, help on a baseline drive, into the shot it cannot recover to.
Next trip, the adjustment: the defense has seen the hammer and X4 stays home on the weak block, refusing to help on the drive. Reset to the sideline box, 3 inbounding. Why staying home is the adjustment: the help is what the hammer punishes, and the only way not to be punished is not to help.
5 down-screens X1 again. Why the same start: the defense is being asked to show whether it will help, and it only shows against the drive it has seen.
1 pops to the wing and 2 slides to the corner, the same entry picture. Why the same picture: the defense has to believe the hammer is coming to show that it will not help.
3 inbounds to 1 on the wing and steps in to the top while 2 runs the baseline to the weak side. The read for the counter is already visible: X4 is sitting on the weak block with his hands on 4, not watching the ball. Why that matters: a help defender who refuses to help is a defender who has left the rim to the driver.
The counter: 1 drives the baseline and nobody comes; 4 holds his position so X4 has to stay, and 5 lifts to the elbow to take X5 away. Why the drive goes all the way: with the help staying home, the baseline is open to the rim, and the hammer is not needed.
1 finishes at the rim off the baseline drive. Score. Why the hammer forces this choice: the defense can help and give up the corner, or stay home and give up the rim, and it has to pick before the drive starts.
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