Ghost Screen: Fake the Screen and Pop
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Ghost Screen: Fake the Screen and Pop
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Ghost Screen: Fake the Screen and Pop
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X1
X2
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X4
X5
1 with the ball in the right slot, 4 at the top, 2 in the right corner, 3 on the left wing, 5 in the left corner. Why 4 is the ghost: he is the player the defense expects to screen, and a shooter who screens is the one it will switch onto.
4 jogs toward 1 as if to set a slot ball screen, turning his shoulders to sell contact. X1 opens his stance to get over the coming screen and X4 steps up to the level of it. Why the sell matters: the defense's whole reaction is to the screen it expects, and the reaction is the gap.
Before contact, 4 ghosts: he pops back out to the top of the key behind the arc, and 1 drives left as if he had used the screen. The read is X4: he steps to switch onto 1. Why the read is the screener's defender: he has half a second to choose, and whichever he chooses is wrong.
1 kicks the ball back to 4 at the top, who is alone because X4 stepped to the ball. Why the pass is back and not forward: the ghost leaves the screener behind the play, where nobody is.
4 shoots the three from the top. Score. Why the ghost is run with a shooter: the defender who switches is leaving a shooter, and the defender who stays is leaving a drive.
Next trip, the adjustment: the defense has seen the ghost and switches it cleanly, X4 jumping to 1 on the fake and X1 sprinting to 4 on the pop. Reset with 1 in the slot and 4 at the top. Why a clean switch: it is the correct answer to a ghost, and it puts a guard on the ghost screener.
1 dribbles back out to the right slot and the defense sets with both defenders talking. Why the reset matters: the ghost only works a second time if the alignment looks exactly like the first.
4 jogs in to ghost again and this time both defenders are ready: X4 jumps to 1 and X1 turns to run to the pop. The read for the counter: the switch is clean, and the guard is about to be on the big. Why the read is the switch itself: a switch that works has made a small defender responsible for the ghost screener.
The counter: 4 slips to the right block instead of popping, with the smaller X1 now chasing him, and 1 drives at X4 to hold him. Why the slip: NBA Playbook's answer to a switched ghost is the slip to seal, because the defender who switched onto the ghost screener is a guard and the block is where a guard cannot guard a big.
4 seals X1 on his back and 1 enters the ball over the guard. Why the entry is easy: the big defender switched onto the handler and is above the play.
4 scores over the guard. Score. Why the ghost and the slip are one action: the defense can stay and give up the drive, switch and give up the pop, or switch well and give up the seal.
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