Youth Zone: Gap Drive and Kick-Out
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Youth Zone: Gap Drive and Kick-Out
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Youth Zone: Gap Drive and Kick-Out
1
2
3
4
5
X1
X2
X3
X4
X5
Base 2-3. The guards are a step apart, and that step is a gap. Why a zone always has a gap somewhere: five players cannot cover the whole floor, so the question is only which gap the zone is willing to concede and who closes it.
1 attacks the gap between X1 and X2. X1 rides the ball on its left, X2 pinches from the right with his hips square, X5 steps up to the free-throw line to stop the ball, and X3 and X4 pinch to the blocks. Why X5 steps up and the forwards do not: X5's area is where the drive is going; the forwards' area is behind it, and if they come up the dump-off to the block is a layup.
1 is stopped and kicks it out to 2 on the wing. On the flight X4 runs up from the block and X1 recovers out toward the wing. Why the zone concedes the kick-out: it is a pass back outside, and the forward is already moving to the catch, so the shot is contested.
X1 bumps X4 down, X2 to the nail, X5 to the ball-side block, X3 into the lane. The drive gained the offense nothing but a wing catch the zone was ready for. Why the recovery is the ordinary wing picture: the zone always answers a kick-out by returning to a picture it knows.
2 drives the wing gap between X1 and X4. X1 rides him, X4 steps up to help, X5 slides over to the block. Why the forward can help here and not on the middle drive: X5 is already ball side and can take the block, so the forward's step up concedes nothing inside.
2 is stopped and kicks it to 4 in the corner while 1 relocates to the top. X4 recovers out to the corner, X5 fronts the block, X3 slides to the rim, X1 sinks. Why the corner kick-out is the pass the zone wants: it is a long pass sideways to the one spot where the offense has the fewest options.
4 skips it across the floor to 3 on the far wing. X3 runs out of the lane, X2 sprints over, X5 crosses, X4 drops to the weak rim. Why the skip is slow: it is the longest pass on the floor, in the air long enough for the forward to be on the catch.
X2 bumps X3 down, X1 to the nail. The zone is set on the left. Why 3 has no shot: the forward was there for the catch and the guard arrived a step later, the same on-and-off that answers every skip.
3 drives the baseline. X3 walls it with no baseline and X5 steps over to the block to take the drop-off. Why the baseline is the one drive the forward must stop himself: there is no help behind him, so he turns the dribbler back toward X5 rather than letting him under.
3 picks up his dribble against the wall and is forced to pass back out to 1 at the top; the zone recovers to its base on the flight. Three drives, three kick-outs, no layup. Why the zone counts this as a win: every drive ended farther from the rim than it started, and the paint was never touched.
Contained at the top with X1 stepping out and the clock gone. Why the zone gave up the three kick-outs and not the drives: it concedes outside shots on purpose, and it forced the offense to drive into five bodies and pass out of it every time.
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