Dribble Drive: Wing Baseline Drive and the T-Up
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Dribble Drive: Wing Baseline Drive and the T-Up
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Dribble Drive: Wing Baseline Drive and the T-Up
1
2
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X1
X2
X3
X4
X5
1 dribbles into the breakdown zone and is stopped; 2 kicks up out of the corner to the wing, because a point guard who can't beat his man gives the attack to the next catch.
1 passes to 2 at the wing and slides down to the corner, because the wing-to-point rule runs both ways: whoever is below the ball on the wing's side fills the corner so the baseline drive has a bail-out behind it.
2 drives baseline; 5 T's up into the middle of the paint for the dump, 1 kicks back behind the drive to the wing, 4 finds the open window at the top, and 3 is in the far corner ready to catch and shoot, because every baseline drive has those four outlets and no others.
The read: the scouted defense walls the baseline, X5 stepping to the short corner and X3 sinking from the far wing onto the T-up, so neither the layup nor the dump is there, which is why the ball is going to the man X3 left.
Counter: 2 keeps his dribble into the short corner rather than picking it up in the drag zone, because the skip is thrown from the baseline where X3 can't get back in time.
Counter continued: 2 throws the baseline skip to 3 in the far corner with one hand, even from out of bounds, because the shooter has been standing still with his feet set the entire possession.
X3 sprints back and runs 3 off the line, so 3 rips middle; 5 relocates to the right block to stay opposite and 2 fills the left corner behind him, because the attack that follows a skip meets a defense that is still rotating.
3 finishes the layup; the baseline drive was walled and the skip turned it into a middle drive, which is why 3 never drives baseline and always has it waiting.
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