Zone Offense: Baseline Runner vs 2-3
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Zone Offense: Baseline Runner vs 2-3
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Zone Offense: Baseline Runner vs 2-3
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X1
X2
X3
X4
X5
The runner set: 2, the best shooter, in the right corner, 3 on the left wing, 4 at the free-throw line, 5 on the left block, 1 at the top. Why the shooter starts in a corner: the baseline is the one lane in a 2-3 that three defenders have to hand off along.
1 passes to 3 on the left wing; X3 up, X2 over, X5 to the left block in front of 5. Why the first pass goes away from the runner: it moves the zone to the far side, so the runner's path goes behind defenders who are leaning the other way.
3 passes back to 1, who has lifted a step higher, and the zone slides back toward the middle. Why the reversal: it is the trigger; the runner goes on the catch at the top, not on the first pass.
2 runs the baseline from the right corner under X4, X5, and X3 toward the left corner. The read is X3: does he follow the runner across the lane or stay home? Why the runner goes under and not over: behind the zone the defenders have to turn their heads to find him, and most do not.
X3 turns to follow the runner, and 5 steps out from the block and screens him. Why the screen is set now: the forward has committed to following, and a committed defender is the one a screen stops.
2 continues through to the left corner behind the screen while X3 is held. Why the runner keeps going: the screen bought one count, and a shooter who stops short of the corner wastes it.
1 swings the ball to 3 on the left wing as 2 arrives in the corner behind the screened forward. Why the swing comes after the run: a pass thrown before the runner clears the middle is a pass thrown to a defender.
3 passes to 2 in the corner and 2 shoots the open three with X3 behind the screen. Score. Why the shot is clean: the forward who owns that corner is standing behind 5.
2 shoots. Score. Why the runner beats the 2-3: three defenders have to communicate across the baseline, and a screen on any one of them breaks the chain.
Next trip, the adjustment: X3 has learned, and this time he jumps out to the left corner early, before the runner arrives, to take away the catch. Reset: 2 back in the right corner, 5 on the left block, ball to 1 at the top. Why the zone does this: it would rather leave the block for a second than give up the corner three again.
2 starts the run again and X3 jumps out to the left corner early, the read for the counter. 2 cuts back hard to his original spot in the right corner, and 5, who was about to screen, steps into the block X3 just left. Why the cut-back: a forward who anticipated the run is now standing in a corner guarding nobody.
2 returns to the right corner and 5 seals on the left block with X3 gone to the corner and X5 leaning to the ball. 1 passes to 3 on the left wing. Why the ball goes to the side X3 vacated: the direct pass to the block is from the wing, not the top.
3 passes to 5 sealing on the block and 5 scores over nobody. Score. Why HoopTactics calls this the 2-3's cost: when the baseline player rotates out, the low post is open, and the counter is simply being there when he does.
5 lays it in. Score. Why the runner and the cut-back are one play: the forward can follow, stay, or jump early, and each choice opens a different player.
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