Zone Offense: Corner-to-Corner Runner vs 1-3-1
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Zone Offense: Corner-to-Corner Runner vs 1-3-1
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Zone Offense: Corner-to-Corner Runner vs 1-3-1
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X2
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X5
Runner set against the 1-3-1: 1 and 3 in the slots, 2 the best shooter in the left corner, 5 on the left block, 4 on the right block. X4 the warrior under the rim, X5 at the free-throw line, X2 and X3 the wings, X1 the chaser. Why the shooter starts in a corner: it is the spot the warrior has to run the farthest to reach.
1 engages X1 with a dribble and passes to 2 in the left corner. X4 sprints from under the rim to the corner, X2 drops. The read is X4: he is late, so 2 has the shot. Why the warrior is late: he started under the rim and the corner is the longest sprint on the floor.
2 catches and shoots the corner three before X4 arrives. Score. Why the shot goes up immediately: the warrior's sprint is the only coverage, and a shooter who waits lets him finish it.
Next trip, the adjustment: the warrior has learned, and now X4 starts cheating toward 2's corner and runs out hard on every corner catch. Reset: ball to 1 in the left slot, 2 in the left corner, 5 on the left block, 4 on the right block. Why the zone does this: a warrior who leaves early beats the shooter to the corner.
1 passes to 2 in the corner and X4 is already there, running out hard. X5 stays at the free-throw line, X2 drops toward the block. Why this is the read for the counter: a warrior who runs out on the corner has left the block behind him, and the block is where 5 lives.
The counter: 5 seals X2 on the left block, calling for the ball, and 4 stays on the right block on purpose. Why 4 stays: Coach's Clipboard's condition for this pass is that the opposite post stays on his side, so the middle cannot slide over to help.
2 makes the quick pass inside to 5 on the block. Why the pass is quick: the warrior is a step away from recovering, and the middle is a step from sliding over; the ball beats both.
5 lays it in. Score. Why the counter is automatic: the warrior cannot be in the corner and on the block at once, and the shooter decides which one he is in.
The reversal, the third look: ball back to 1, 1 swings to 3 in the right slot, and 2 runs the baseline from the left corner to the right corner. X4 has to run with him across the lane. Why the run: every reversal makes the warrior sprint the width of the floor again.
1 passes to 3 in the right slot and 2 runs the baseline to the right corner, with the warrior chasing him across the lane. Why the run and the pass go together: the warrior has to choose between the ball and the runner, and he cannot see both.
4 steps out from the right block and screens the warrior as he sprints across the lane after 2. Why screen the warrior: Basketball For Coaches' counter for the warrior who keeps up is to put a body in his path.
3 passes to 2 in the right corner with the warrior behind 4's screen and X3 the wing dropping late. Why the corner is open again: the one defender responsible for it is screened, and the wing has to come from the free-throw line extended.
2 shoots the corner three. Score. Why the runner owns a 1-3-1: the warrior can be late, early, or screened, and each one gives the offense a different shot.
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