Youth Man: Charge and Verticality
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Youth Man: Charge and Verticality
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Youth Man: Charge and Verticality
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X1
X2
X3
X4
X5
1 at the top against four-out with 5 on the left block. X5 plays behind 5 with his hands up; the rest are in their gap and help spots. Why X5 is the one this play is about: whatever the perimeter concedes, he is the last defender between the ball and the rim.
1 passes to 2 on the right wing. X2 closes out, X1 drops to the gap, X4 to the gap on the corner, X3 to the help line, X5 shades to help from behind 5. Why X5 shades already: 2 is a drive away from the rim, and the rim is X5's.
2 passes to 4 in the corner. X4 closes out with no baseline, X2 to the gap. Why the defense concedes the corner: the only drive from there is the baseline, which ends at X5.
4 drives the baseline. X4 rides him, and X5 gets to the spot outside the block first and walls up: feet set, both hands straight up, no reach, no jump. Why vertical: a defender who goes straight up is entitled to his space, and the contact is the dribbler's foul or nobody's; a defender who leans or reaches gives the drive two free throws.
4 picks up against the wall and kicks it to 2 on the wing. X2 closes out, X5 recovers to 5, X4 drops to the gap. Why the kick-out is what verticality concedes: the drive has nowhere to go but back out, and the defense has paid nothing for it.
2 swings it to 1 at the top while 4 relocates to the corner. X1 closes out, the rest drop to their gap and help spots. Why the swing is the defense's friend: the ball is back where the drives are longest and the help is deepest, which forces the offense to start over from farther out.
1 reverses to 3 on the left wing. X3 closes out, X1 drops to the gap, X5 shades to the high side of 5. Why X5 shades high now: 3 is a middle drive away from the lane, and the lane is where the charge is taken.
3 drives the middle hard and beats X3 a half step. X5 slides across from 5, gets to the spot first, sets his feet, squares his chest, and stays put. Why he does not go for the ball: a defender who gets there first and stands still cannot foul; a defender who reaches or slides late can only foul.
3 lowers his shoulder and drives into X5's chest. X5 holds his ground with his hands back, takes the contact, and falls straight back. Why the hands go back: the defender who falls on his hands is hurt; the defender who falls on his backside is fine and gets the call.
Charge. Turnover, and a foul on the other team's best driver. Why this is worth more than a block: a block is a stop; a charge is a stop, a possession, and a foul, and it tells every driver on the other team that the lane is closed.
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