Coverage: Drop and the Snake
Shared with you
via
Elite Hoops
Coverage: Drop and the Snake
Save
Shared with you
via
Elite Hoops
Created by
Elite Hoops Staff
Video
Steps
Images
Info
0 views
/
0 plays
Coverage: Drop and the Snake
Drop: big below
the screen,
concede the
pull-up
1
2
3
4
5
X1
X2
X3
X4
X5
Middle ball screen coming: 1 at the top with the ball, 5 at the free-throw line, 2 and 3 in the corners, 4 on the left wing. The defense calls drop: X5 sits below the screen at the nail, X1 on the ball, X3 the low man on the weak side. Why drop: it is the coverage that forces the handler to beat the defense with a jump shot, and never with a layup.
5 steps up and sets the ball screen on X1 at the top. Why the defense does not move yet: in drop the big is already where he belongs, and the on-ball defender's job starts when the screen lands.
1 comes off the screen to the right and X1 chases over the top, top shoulder above the screener, on 1's hip; X5 stays at the nail between the roller and the rim as 5 rolls. The read is the drop: X5 is not coming up. Why over the top: the drop concedes the pull-up, not the three, so the on-ball defender takes the three away himself.
X3, the low man on the weak side, tags the roller with a bump and gets back toward 3, while X4 stunts from the weak wing toward the lane. Why the tag: the roller arrives before the big can meet him, and one bump from the low man gives the big the count he needs; the defense concedes a moment on the weak corner to keep the rim.
1 reads the drop and pulls up from fifteen feet with X1 on his hip and X5 below. Why the defense is happy: this is the shot the coverage chose to give, contested from behind, and the roller never caught the ball.
The miss comes off and X5, still at the rim with 5 on his back, rebounds it. Why the drop rebounds well: the big never left the rim, which is the coverage's second advantage.
Next trip, the offense's counter: the same screen, 5 for 1 at the top. Reset with 1 at the top, 5 at the free-throw line, X5 in drop at the nail. Why the offense comes back to it: it has learned the drop gives the pull-up, and it wants the roller instead.
1 swings the ball to 4 on the left wing to move the defense and 4 swings it straight back. Why the swing: the offense wants the drop reset in front of the ball before it runs the snake, so the big is at the nail where the snake pulls him from.
4 returns the ball to 1 at the top and X5 settles back into his drop at the nail. Why the defense does not change: the drop is a rule, and the rule is the same against the swing as against the screen.
5 sets the screen on X1 again. Why the defense calls drop again: a coverage is a rule, and the rule has an answer to what is coming.
The snake: 1 comes off the screen right, then crosses back left in front of 5 toward the other elbow, keeping X1 on his back and dragging X5 across the lane away from the roller. The read for the defense: the handler has crossed back and the big is being pulled off the roll. Why the snake works: X5 has to choose between staying with 5 and giving the pull-up, or sliding with 1 and giving the pocket pass.
The coverage's counter, the peel switch: X4, the top defender on the full side, switches onto the snaking 1 at the elbow, and X1 peels off into the rotation to 4 on the wing. X5 stays attached to 5 rolling. Why the peel: Slappin' Glass's rule is that the peel switch lets the dropped big stay with the roller, because the handler now has a fresh defender in front of him instead of one on his back.
1 is stopped at the elbow by X4 with X5 on the roller and X1 recovered to the wing; he picks up his dribble and has to pass back out to 4. Why the possession is a stop: the snake was built to make the big choose, and the counter meant he never had to. Forced out, contained.
0:00
0:25