Coverage: Switch Everything
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Coverage: Switch Everything
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Coverage: Switch Everything
Switch: at
the level,
call it early
1
2
3
4
5
X1
X2
X3
X4
X5
Slot ball screen coming: 1 with the ball in the right slot, 5 at the right elbow, 2 and 3 in the corners, 4 on the left wing. The defense calls switch: X5 steps up to the level of the screen, X1 on the ball. Why switch: these two defenders can both guard either man, and a switch means no screen ever creates separation.
5 steps up toward X1 and X5 moves to the level of the coming screen, calling the switch. Why the call is early: a late call leaves both defenders on the ball and nobody on the roller, and the coverage forces the offense to beat two set defenders.
5 sets the slot screen on X1 with X5 already at its level. Why the defense concedes the screen itself: a switch does not fight a screen, it trades men over it, so the screen is allowed to land.
1 comes off the screen toward the middle and the switch happens on contact: X5 takes 1, staying level with the screener so 1 cannot turn the corner, and X1 jump-switches to the roller's hip and fronts him. The read: the switch is clean. Why X1 fronts: a small defender behind a rolling big is a lob, and in front of him with the low man behind is a stop.
1 has a big in front of him and the roller fronted, so he pulls the ball out and the offense resets. Why the defense is happy: the switch forced the handler to retreat, and the coverage concedes a mismatch on purpose, and the offense has to notice it and use it before the clock does.
1 swings the ball to 4 on the left wing and the switched defenders stay switched, X5 on 1 and X1 on 5. Why they stay: switching back without a screen is how a defense loses the roller, so the mismatch stands until a screen flips it.
The offense's counter begins: 4 swings back to 1 and 5 posts up on the right block, sealing the smaller X1 on his back. The read for the offense: the mismatch is on the block. Why the seal: Hooptactics' rule for the switch is that the screener seals the dribbler's original defender and posts, because that defender is the smallest on the floor.
The coverage's counter, the triple switch: X3, the weak-side defender, rotates from the far corner onto the sealed 5, and X1 pops out to 3 in the corner, erasing the small-on-big before the entry is thrown. Why the triple switch: the coverage conceded the mismatch, not the post catch, and a third switch moves the mismatch to the corner where it cannot score.
1 throws the entry to 5 anyway and 5 catches with X3, a big, on his back instead of the guard. Why the catch is not the mismatch the offense hunted: the third switch happened before the ball did.
5 turns and meets X3 square with X5 digging down from the ball; he has no move and no drive, which is what the coverage forces once the mismatch is gone. Why the dig: the switch coverage keeps no help on the ball, so the help on the post comes from the defender whose man just passed it.
5 kicks the ball back out to 1 with the clock low and X5 recovering to the ball. Contained. Why the switch survives the seal: the coverage's counter answered the one thing it conceded with a second switch, and the offense ran out of screens to hunt with.
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