5-Out: Get and Roll
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5-Out: Get and Roll
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5-Out: Get and Roll
Pass and chase
the handoff
1
2
3
4
5
X1
X2
X3
X4
X5
5 trails to the top to complete the five-out spacing and 1 passes him the ball from the left slot, because the get starts with a pass to the big, not a screen from him.
1 sprints right back at 5 to take the handoff and 5 takes one dribble toward him, because the chase has to be at full speed or X1 arrives with it.
5 hands the ball to 1 and his body is the screen on X1, because the get is a ball screen the defense never sees being set.
The read: X1 trails over the top, so 1 turns the corner and gets downhill while 5 rolls to the rim, because a trailing defender means the handler has the corner and the roller has the lane.
The scouted adjustment: X5 sits in a drop at the elbow to wall the drive and X3 steps in from the right corner to tag the roll, so the layup and the pocket pass are both covered, which is why the shooter in the corner is now alone.
Counter: 1 kicks to 3 in the right corner, the shooter the tagger left, because a drop coverage with a tag can stop two things and the offense has three.
Counter continued: 1 relocates to the right wing after his pass and 5 seals X5 under the rim, because X3's closeout is long and 3 has the shot or the drive, with the post sealed if he drives.
3 shoots the corner three; the get made the defense choose between the drive and the roll, and the tag that covered the roll gave up the corner, which is why the corner stays filled on every get.
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