Zone Offense: 1-3-1 Overload vs 2-3
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Zone Offense: 1-3-1 Overload vs 2-3
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Zone Offense: 1-3-1 Overload vs 2-3
1
2
3
4
5
X1
X2
X3
X4
X5
The 1-3-1 against the 2-3: 1 above the arc, 2 and 3 set a step wider than the arc so X1 and X2 are not in the passing lanes, 4 at the free-throw line, 5 in the left short corner behind the zone. Why the shape: it puts a player in every gap of the 2-3, the high post between the guards, the short corner behind the forward, and the wings outside the guards' reach.
1 passes to 2. On the flight the zone shifts: X4 sprints up to the wing, X1 comes over, X5 slides to the ball-side block. 4 drops from the free-throw line into the gap below the right elbow, between the high and low defenders, and 5 runs the baseline to the right short corner. Why 4 moves to the gap and not the elbow: the elbow is where X2 drops to, and the gap is the spot neither the guard nor the forward owns.
The overload is set: 2 on the wing, 4 in the gap, 5 in the short corner, three players on the right side for X4 and X5. The read is X4: he has taken the wing, so X5 has to choose between 4 in the gap and 5 behind him. Why this is the whole idea: a zone defender guards a space, and the offense has put two players in his space.
2 passes to 5 in the short corner. X5 steps out to take him and X4 drops back from the wing toward the short corner, the zone's first answer. Why the catch is conceded: a catch in the short corner with the player's back to the baseline looks harmless to the zone, and it is where the next pass starts.
The counter begins: with X5 out on the short corner and X4 dropping late, 4 dives from the gap to the ball-side block, the spot X5 just left. Why the dive is open: the middle cannot guard the short corner and the block at once, and the forward is behind the play.
5 passes to 4 on the block. X3 slides across from the weak side to help, which is the zone's last defender, and 2 slides down toward the corner so X1 cannot drop in. Why the pass is short and quick: it is thrown before X3 arrives, and a late bounce pass here is the turnover the zone wants.
4 has X3 arriving and 1 and 3 outside with the zone collapsed. He reads X3: if X3 commits to him, 3 is open on the weak wing; here X3 is a step late. Why the kick-out is always there: three low defenders on one block means the weak wing has nobody, which is the counter's second gift.
4 pivots and lays it in before X3 gets there. Score. Why the first play of the series ends at the rim: the zone concedes the short corner catch to protect the block, and the dive took the block anyway; every other play in the series starts from this picture.
The reset read, for the next possession: when X4 stays home on the next wing catch and X1 takes the wing alone, 2 passes straight to 4 in the gap for the fifteen-footer or the high-low to 5. Why the offense is never stuck: the zone has two answers to the overload, and each one opens the other player.
2 feeds 4 in the gap as X4 stays home; 4 catches, pivots to face the rim, and shoots the fifteen-footer before X5 can step up. Score. Why 4 does not dribble: a dribble invites the three low defenders to collapse, and the short jumper from the gap is the shot the zone cannot contest.
4 shoots from the gap. Score. Why this is the finish: a zone that cannot decide between the gap and the short corner gives up one of them every trip, which is why the overload is the base and the dive is the counter.
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