Dribble Drive: Fist Ball Screen Release
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Dribble Drive: Fist Ball Screen Release
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Dribble Drive: Fist Ball Screen Release
1
2
3
4
5
X1
X2
X3
X4
X5
1 dribbles into the breakdown zone and attacks the right lane line; X1 walls the drop line, so the drive is stopped, because the ball screen is a release, never the first option.
2 loops up out of the corner to the wing, because X2 is playing him flat; the kick-up is coming and the corner behind it is about to be empty.
1 kicks up to 2 and cuts through to the weak side, all the way to the far corner, while 3 lifts to the left wing, because the empty corner behind the ball is what makes the screen unguardable from the baseline.
Fist: 5 sprints out of the post and sets the side ball screen on X2 with the corner empty, and 4 fills the top, because the sprint is the screen; a post who walks into it lets the defense set its coverage.
2 comes off the screen toward the middle; the read is the coverage, and the scouted defense hedges hard with X5 jumping out above the screen to stop the ball, which is why 4 and 3 hold the weak side instead of cutting.
Counter: 5 slips the screen the moment X5 shows and sprints to the rim with his back to the dribbler, because a big who hedges big has left the paint, and X3 can't tag the roll without leaving a shooter at the wing.
Counter finished: 2 throws the pocket pass to 5 slipping, because the hedge took away the drive and gave up the roll, and the lob or the bounce pass is the read against every hard show.
5 finishes the layup; the stopped drive became a ball screen and the hedge became a slip, which is why the release is called from the drop zone and not from the top.
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